EaZyREMESH V1.5 Coming soon - Hard Surface Reptopo made easy

I've been beta testing the latest iteration of the EaZyRemesh Tool.

There's now a dedicated Hard Surface and Half Hard surface button to give consistent results for, ahem, hard surface work using the knife tool.

UVs now work with Zbrush 2022, I've also refined the algorithm to help it give better results for organic remeshing.

It'll be out in a few days and as always, existing users get the upgrade for free!




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Redhead Update 2

Finessed the hair yesterday, also added the hat and vest. Next: colour!



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Redhead W.I.P

Just trying to keep busy during this period of Social Distancing ... The hair took a minute!

Concept by Mark Cameron.





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Eazyremesh tool updates.

This is an update blog for the tool I released a few days ago.

If you haven't seen it, there's a post HERE with a video and a link if you think it'll be useful in your Zbrush workflow.

I got asked if it was possible to get sharp corners out of masking instead of having to tweak the mesh and I tried to figure out a solution.

There's a 30 sec video of it working here if you're interested.

I think I got it figured out and I'll be implementing this in the next update (free to people who already own it) after I've tested it out.

Over, and over, and over again! 😎

Stay tuned!


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Hook update.

Got the hair how I want now, still tweaking some lights. I also have to add a massive feather to his cap! Next post will be the final. 🤟


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Hair Tests


Some hair and lighting tests yesterday in Arnold. I used Ornatrix for the hair. It's pretty solid. 



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K.T.S.E.

OK, time to carry on with this guy. Did some texturing today in Substance Painter. Keep That Same Energy!


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Leo update 2

Been busy with work so only getting to tweak him in the evenings. Anyhoo, some lookdev in Substance Painter Iray before I get all the maps into Arnold. Tried using displacement but that was a fail, lol. Had to decimate him and bring the model in heavy. The Saga continues...




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