EaZyremesh Reviews!

Hi everyone,

Now that Artstation has introduced  reviews, I would ask that if you have enjoyed using EaZyremesh, please take the time to leave a review.

A big thank you to the people that already have. 


Also, if you think of anything you'd like to see in  future updates, don't hesitate to put that down too. As always, updates are free


Thanks!

Eazyremesh sale!

Hey! Eazyremesh, ahem, 2nd bestseller on Artstation,  is on sale. 20% off till June the 2nd. Try it out if you're into Zbrush! 

Promo Code: REMESHWITHEASE01


Redhead Update 2

Finessed the hair yesterday, also added the hat and vest. Next: colour!



Redhead W.I.P

Just trying to keep busy during this period of Social Distancing ... The hair took a minute!

Concept by Mark Cameron.





5 Zbrush Tips for Beginners!

Thought I'd make myself useful while I'm self-isolating and social distancing. I made a short  Zbrush 5 tip video for beginners. 

Share it with anyone you think might find it handy.  



Hard Surface Tutorial using Eazyremesh

I wanted to see what it would be like to work on a real asset and try and get some good topology from it using the Eazyremesh tool. The actual topology came from the tool with a couple clicks and a few minutes with the Zmodeler Brush gave me the result below.

Original post with all the videos

If you think you'll find it useful it's on sale now. 😊



Eazyremesh Update V1.1 now out!

*Free update for existing users*

The tool is now updated with some snazzy new features. Clean mask extractions in a few clicks with hard edges and good usable topology.

It's on sale right now. 10% off on the Marketplace.



I've also updated the original page with the new video and image to show what it does.



Update Notes

Mask It now supports Hard Edge extraction in seconds.
Names shortened for easier recognition.
Clean Mesh button added to fix missed corners.
First time resolution picks no longer a double click 

Special thanks to Florian Jonas for his help with the double click issue! 

Free Zbrush Tutorial Pack

I've decided to put all the free content I have on Gumroad on Artstation as well.

 I've consolidated it into one RAR file as I'm too lazy to write three descriptions. 😊 Grab it it's free. 



Eazyremesh tool updates.

This is an update blog for the tool I released a few days ago.

If you haven't seen it, there's a post HERE with a video and a link if you think it'll be useful in your Zbrush workflow.

I got asked if it was possible to get sharp corners out of masking instead of having to tweak the mesh and I tried to figure out a solution.

There's a 30 sec video of it working here if you're interested.

I think I got it figured out and I'll be implementing this in the next update (free to people who already own it) after I've tested it out.

Over, and over, and over again! 😎

Stay tuned!


Here are 5 things I wish I knew when I was started out in the games industry

I recently wrote a short article for my company's website and I thought I'd share it here for all the newer artists.

My name is Francis-Xavier Martins, I’m a Principal Artist at Electric Square Games in Brighton. This year marks my 20th year in the industry and it has been a very interesting journey. Ups, downs, failures and triumphs. I wouldn’t change what I do for the world and I’m very fortunate to be in such a creative industry. With that said, here are five things I wish I knew when I was just starting out. I hope it helps anyone out there worrying about the journey ahead.

1.   It’s okay not to know what you want to focus on

When you get your first job in the industry, you’re keen to jump into everything. Modelling, texturing, animation, VFX, and the rest. It’s all very exciting. You want to try everything, so much so that it can be overwhelming, a bit daunting and a little confusing. The laser focus you need comes with time. With all the skills you acquire, you will eventually realise which ones you like doing more than others. Just enjoy the hors d’oeuvres of skill and software and eventually you can hone in and spend more time on what you feel you want to spend more time on in your working day.

2.   Devour Knowledge

If you like, say, making cool stuff in Houdini, it isn’t enough to show interest to your colleagues or Lead. You need to spend time, even when you’re not being paid, to getting good. You need to practice, read articles, watch tutorials, figure out new and creative ways to use the software to make assets that will make your peers sit up and take notice. This will elevate your work to a new level and your leads will notice too. It’s a good way to fast track your way to better gigs and being indispensable in your field.

3.   Lose the Ego

When I first started as an artist, I was sometimes reluctant to take on criticism from other people about my work. Today I look back at most of the work I did in my early years and I cringe! You’re never as good as you think you are. Be humble, listen to criticism if it’s constructive, say thanks and more often than not you’ll find you’ll improve as an artist and your work will get better. A by product of having an ego is people will never want to talk to you and you might go on living in a delusional cloud thinking you’re the one, when in reality your work will be severely lacking the quality required to up your game.

4.   Crunch is not essential

I’m fortunate to work in a company that doesn’t enforce crunch. We hit our milestones by proper planning and having the right people doing the jobs. I thought crunch culture had to be done when I was a young artist. I thought it was something to be proud of. “I worked 14 hours last night. Smashed it.” In actual fact It’s harmful and in some cases, exploitative. It’s detrimental to your health and you will burn out if you keep doing it. If you find yourself in a company that regularly enforces this, I would seriously consider looking elsewhere.

5.   Have fun and communicate!

You’re in the creative industry, making cool stuff for people to watch, play, and experience. Have fun, talk to your colleagues, get to know them, inside and out of work. I worked as a freelancer for 7 years and many of the gigs I got were from people I formed relationships with when I was working full-time. Communication is a vital part of working in our industry so don’t be afraid to say hello to the person beside you, have a chat and be nice. You’ll find your working experience richer for it.

Bonus Point!

Something I want to add to this blog that isn't in the original is about keeping fit. You'll find yourself sitting for most of the day and I can't emphasise how important physical activity is to you. After you spend 8 hours or so staring at a computer monitor, do something physical.

Run, lift, climb, walk, dance. It doesn't matter. Get those endorphins in you! It'll not only improve your physical health but your mental health will be better for it too.

That’s it for now. Go forth and make some cool stuff, I'm off to the gym! 😊