This tool is based on the tutorial I wrote in 2019, it allows you to get controllable, but not final topology, using polypaint, masking or slicing. It also gives clean extractions without jagged edges.
*For Zbrush 2019 to 2022. Will NOT work with Zbrush 2023*
**Update Notes**
Works with Zbrush 2022 without script errors.
New Hard Surface button
Bug fixes: Slice it now works first time.
New Resolution Slider
UV option
Morph UVs
New "Same" resolution function with cleaner results.
Break off Masked areas for quicker prototyping.
Updated Tessimate functions for larger and higher polygon objects.
Clean mesh updated for better results and removing polygroups if needed.