Some work I did while contracting for Metapixel, in collaboration with Scott Eaton. I took the RAW data from Reality Capture, cleaned up the mesh in Zbrush, retopologized the mesh, created UVs and painted out the errors in Mari and then baked out all the textures before the testing out the renders in Arnold.
Some WIP and test shots below.
The final video was created by Metapixel.